Dec 10, 2009, 08:31 AM // 08:31
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#121
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Academy Page
Join Date: Apr 2008
Guild: Desolation Lords [DL]
Profession: Mo/
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Quote:
Originally Posted by † LãwLiþøþ™ †
I dont have a Rit or Sin...and no char slots to make one. I only have a ele.
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The problem with the elementalist is that you HAVE to have seen how it's run once, otherwise you're just standing at dhuum and be like -what do i have to do now?-, which we had once. Flapjack and Day-- if you want to i can write up the UWG skeleton/keeper pulls with pics etc.
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Dec 10, 2009, 11:07 AM // 11:07
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#122
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Wilds Pathfinder
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Quote:
Originally Posted by DiggiDiggi
Yeah Big Whoop, so u made a team build for advanced players. Try coming up with something for pugs then ill be impressed.
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Lol. Be thankfull that these guys actually posted this, and besides that, its not like something with SF is for advanced players
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Dec 10, 2009, 02:55 PM // 14:55
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#123
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Krytan Explorer
Join Date: Oct 2007
Location: Dela-where?
Guild: Demonic Rage [dr]
Profession: E/
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Quote:
Originally Posted by Occidio
The problem with the elementalist is that you HAVE to have seen how it's run once, otherwise you're just standing at dhuum and be like -what do i have to do now?-, which we had once. Flapjack and Day-- if you want to i can write up the UWG skeleton/keeper pulls with pics etc.
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That would be helpful Im sure maybe hopefully one day the run will be recorded hopefully from a ele's view and posted on youtube lol
Quote:
Originally Posted by Family Kejima
Got all important titles maxed or 9/10.
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What important titles are needed for this?
Last edited by † LãwLiþøþ™ †; Dec 10, 2009 at 02:58 PM // 14:58..
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Dec 10, 2009, 03:39 PM // 15:39
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#124
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by † LãwLiþøþ™ †
What important titles are needed for this?
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Titles like Vanguard title for EBSOH, Dwarven title for BUH!. Those kind of titles, which raise the damage you do and so make the run faster.
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Dec 10, 2009, 06:55 PM // 18:55
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#125
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Krytan Explorer
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Quote:
Originally Posted by † LãwLiþøþ™ †
That would be helpful Im sure maybe hopefully one day the run will be recorded hopefully from a ele's view and posted on youtube lol
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i'd hope not (for the sake of people participating in that run). most recorders i know of (gcam, fraps) cause lag and you DONT want your ele to lag. i may be wrong though in which case, i hope the ele has a large hard drive :P
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Dec 10, 2009, 08:51 PM // 20:51
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#126
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Fraps is fine for me, and my laptop is not particularly powerful. It does use a lot of hard drive space though ^^
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Dec 10, 2009, 09:36 PM // 21:36
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#127
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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You don't need to record every minute of the run. Probably just the Dhuum part, as the other areas are fairly self explanatory.
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Dec 10, 2009, 10:18 PM // 22:18
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#128
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Academy Page
Join Date: Dec 2009
Location: Germany
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Well. The Dhuum part is quiet easy.
The rit, the ele and in some teams the a/d stay alive.
All others kill themself to get spirit form.
Then they spam skill 1 while ele holds aggro.
Rit(with his spirits) and probably the a/d kill the minions(1 spirit can help).
If the rest bar is at ~80-90 % they stop using 1 and use skill 5.
The rit uses pi every time Dhuum uses his aoe.
But be careful if the spirits are too slow(filling rest).
If Dhuum get's 0 HP his HP will set to maximum.
The dp can be reduced by the spirits and by sweets.
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Dec 10, 2009, 11:09 PM // 23:09
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#129
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Frost Gate Guardian
Join Date: Jan 2008
Guild: Sleeping at Worlds [End]
Profession: N/Mo
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Can a R/Rt run the build as well or is Rt/R the only way?
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Dec 10, 2009, 11:18 PM // 23:18
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#130
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Wilds Pathfinder
Join Date: Apr 2006
Location: Pizza's Town
Guild: I've Quit GW ^^
Profession: E/
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the healing skill carried by the ritu needs his primary attribute so... basically no, Rt/R is needed, can't reverse
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Dec 10, 2009, 11:56 PM // 23:56
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#131
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Krytan Explorer
Join Date: Oct 2007
Location: Dela-where?
Guild: Demonic Rage [dr]
Profession: E/
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Quote:
Originally Posted by ThomOfDeath
Titles like Vanguard title for EBSOH, Dwarven title for BUH!. Those kind of titles, which raise the damage you do and so make the run faster.
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ahhh ok I gots all those maxed
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Dec 11, 2009, 06:14 AM // 06:14
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#132
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Academy Page
Join Date: Dec 2009
Location: Germany
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Quote:
Originally Posted by Silvia Shadowback
Can a R/Rt run the build as well or is Rt/R the only way?
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And not only the healing skill.
Rits primary increases the hp of the spirits.
And they need that much hp to survive all the waves of Dhuums aoe.
Because if they survive a wave pi will trigger for them on next wave, too.
And more dmg > less dmg
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Dec 11, 2009, 09:14 AM // 09:14
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#133
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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Quote:
Originally Posted by Silvia Shadowback
Can a R/Rt run the build as well or is Rt/R the only way?
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rt/r is better i think, but r/rt is also fine.
we did d/a, e/a also for fun as permas
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Dec 11, 2009, 03:40 PM // 15:40
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#134
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Krytan Explorer
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Quote:
Originally Posted by dbulger
rt/r is better i think, but r/rt is also fine.
we did d/a, e/a also for fun as permas
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me/a too
12chras
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Dec 11, 2009, 05:45 PM // 17:45
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#135
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Lion's Arch Merchant
Join Date: Nov 2009
Location: Estonia
Profession: Mo/
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yeah i did try R/RT is fine but more better RT/R...RT/R more healer that R/RT.
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Dec 11, 2009, 05:54 PM // 17:54
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#136
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Academy Page
Join Date: Aug 2009
Location: Belgium: GMT+1
Guild: [MoO], [ohhi]
Profession: A/
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How do you heal the reapers vs dhuum acctualy?
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Dec 11, 2009, 06:04 PM // 18:04
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#137
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Lion's Arch Merchant
Join Date: Dec 2008
Location: IGN: Blades Of Decree
Guild: Stick Figure Formation [웃웃웃웃]
Profession: Mo/Me
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Quote:
Originally Posted by crazy daggerfighter
How do you heal the reapers vs dhuum acctualy?
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You Don't
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Dec 11, 2009, 07:43 PM // 19:43
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#138
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Guild With No [NAM트]
Profession: E/Mo
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Quote:
Originally Posted by crazy daggerfighter
How do you heal the reapers vs dhuum acctualy?
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Quote:
Originally Posted by Blades Of Decree
You Don't
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Correct. The reapers don't need to be healed as Dhuum should never attack them directly. Here's why:
First off, to begin the Dhuum fight, one of the sins should take 'The Nightman Cometh' quest from King Frozenwind. This will open the doors to the chamber where Dhuum resides.
For the Dhuum fight, the E/Mo should stand in the middle of the room (he should have already prot-bonded himself and the Rit). Dhuum, will not attack unless all party members are in the room, so it's good practice to let the E/Mo and Rit go into the room first and then have the sin who took the quest be the last one in the room to activate Dhuum.
When Dhuum begins attacking, all the sins should die and quickly return to the fight as ghostlys (talk to the the Mayor in the Forgotten Vale to return).
Once back, the E/Mo should prot-bond them asap. The best time to do this this is when Dhuum is in his friendly state, i.e. popping up and down into the ground and not attacking. Conversely, if the E/Mo tries to prot-bond the party while Dhuum is attacking him, then he could get hexed with 'Weight of Dhuum' which triples his casting time - and you don't want to be casting prot-bond while hexed if Dhuum casts 'Judgement of Dhuum', as most likely your energy will run out (because you can't spam Burning Speed to quickly gain lost energy with Ether Renewal) and thus you will die when prot-bond drops - and then the Dhuum fight becomes extremely difficult.
During the Dhuum fight the ghostlys should also stand in the middle of the room - ideally inside the Rit's 'Ebon Battle Standard of Wisdom' which will decrease recharge times of the spells 'Dhuum's Rest' and 'Ghostly Fury'. The sin-ghostlys should cast Dhuum's Rest until Dhuum's rest bar is full and then switch to Ghostly Fury to finish him off. However, the E/Mo should occasionally watch his death penalty as 'Touch of Dhuum' drops dp by 15%. If Dhuum casts Touch of Dhuum on a foe with 60% dp then that foe dies, and so the E/Mo should tell party members to cast 'Reversal of Death' on him when receiving dp.
So to the question at hand, you don't need to heal the reapers because if the entire party stays in the middle and never run towards the reapers, then Dhuum will never attack them directly. Sure, the reapers take damage from Judgement of Dhuum, but they heal themselves pretty quickly after each cast.
-DT
Last edited by Day Trooper; Dec 11, 2009 at 11:27 PM // 23:27..
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Dec 11, 2009, 07:50 PM // 19:50
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#139
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Lion's Arch Merchant
Join Date: Dec 2008
Location: IGN: Blades Of Decree
Guild: Stick Figure Formation [웃웃웃웃]
Profession: Mo/Me
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Thanks for answering him more thoroughly day. I was both to lazy and too tired to do so.
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Dec 11, 2009, 10:54 PM // 22:54
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#140
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Quote:
Originally Posted by Day Trooper
increase recharge times of the spells 'Dhuum's Rest' and 'Ghostly Fury'. ...
-DT
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you mean Decrease.
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